Fusion 360 Beginners Course
Learn the basics of Fusion 360 from scratch with this project-based course.
-
0 - Course Introduction
-
0.1. Course introduction
-
0.2. Data Files
-
-
1 - Introduction to fusion 360
-
1.1. Introduction to fusion 360
-
1.2. Getting familiar with User Interface
-
1.3. Navigation tools
-
1.4. Display and visual settings
-
1.5. Drawing units and preferences
-
1.6. Selection tools
-
1.7. Understanding parametric nature
-
1.8. Practice Exercise
-
-
2 - Making basic sketches
-
2.1. Workspace Update
-
2.2. Making basic sketches
-
2.3. Making rectangle and circle
-
2.4. Understanding geometric constraints
-
2.5. Using trim, extend and Offset tools
-
2.6. Using fillet and Mirror tools
-
2.7. Making Arc and ellipse
-
2.8. Practice Exercise
-
-
3 - Basic 3D modelling
-
3.1. Making solid primitives
-
3.2. Using extrude tool
-
3.3. Using revolve tool
-
3.5. Using shell, Mirror and Draft tools
-
3.6. Presspull tool
-
3.7. Using sweep tool
-
3.8. Understanding Loft tool
-
3.9. Move and copy
-
3.10. Practice Exercise
-
-
4 - Sketch Features
-
4.1. Making Polygons
-
4.2. Understanding splines and Attaching canvas
-
4.3. Break and point tools
-
4.4. Slot and Conic curves
-
4.5. Text and Sketch scale tools
-
4.6. Circular and rectangular sketch pattern
-
4.7. Adding Parameters to sketches
-
4.8. Practice Exercise
-
-
5 - Construction and Measurement
-
5.1. Making construction Planes
-
5.2. Making construction axis and point
-
5.3. Taking measurements
-
5.4. Interference and section analysis
-
5.5. Understanding G0, G1, G2 and G3 continuity
-
5.6. Zebra and Draft analysis
-
5.7. Practice Exercise
-
-
6 - Modelling Features
-
6.1. Boolean operations using Combine tool
-
6.2. Making stiffeners using Rib and Web tools
-
6.3. Making hole
-
6.4. Making thread
-
6.5. Making Rectangular, circular and path patterns
-
6.6. Scale and replace face tools
-
6.7. Face, Body and Silhouette split
-
6.8. Practice Exercise
-
-
7 - Advance Modelling tools
-
7.1. Boundary fill
-
7.2. Project and Project to surface tools
-
7.3. Include 3D geometry and Intersect tool
-
7.4. Intersection curve
-
7.5. Align tool
-
7.6. Applying Appearance and Physical material
-
7.7. Attaching decals
-
7.8. Inserting external drawings and parts
-
7.9. Inserting components
-
7.10. Practice Exercise
-
-
8 - Final Notes
-
8.1. Final notes and next step
-